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Rare Roses Kickstarter Lessons

So, the things I learned over this two campaign process. The first pass at this was my first KS ever as a creator. It was a learning journey and I learned that it's not my strong point. Mostly because it requires a LOT of attention getting the word our and growing a crowd requires constant care and feeding. This means…

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Shop Talk Action / Movement Programming

Shop Talk Action / Movement Programming

What is it In this Shop Talk I want to discuss Action / Movement Programming in games. Action / Movement Programming (or programming) is a core concept of games like RoboRally. The core idea is that all players select the actions or moves that you want to do, usually in secret.  These actions or moves are then locked in. You…

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Shop Talk – Iconography

Shop Talk – Iconography

What is Iconography In this Shop Talk we discuss iconography in board games. I was on one of my frequent business trips and I noticed that We have icons everywhere. Since my trip was to Japan, I also noticed that icons have this quality of universal expression without the need to know a particular language.  This makes them perfect for…

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Shop Talk – Randomness In Board Games

Shop Talk – Randomness in Board Games

Randomness in board games is a hallmark of Ameritrash games. Some Eurogamers won't play games with elements of randomness because it is believed that it makes sill useless. If implemented poorly, they are correct. So what is it an how does it work? Randomness in board games introduces an element of chance that we potentially see in the real world…

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Shop Talk – Area Control

Shop Talk – Area Control

Current Definition Area Control is currently defined on Board Game Geek as: "The Area Control mechanic typically awards control of an area to the player that has the majority of units or influence in that area. As such, it can be viewed as a sub-category of Auction/Bidding in that players can up their "bids" for specific areas through the placement…

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A Lesson Learned Hard

A lesson learned hard

The Plan They say that lesson learned hard are lessons learned best. When anyone goes into a new endeavor whether it’s creative, a new business, or anything else, they never go into it with the intention to fail. They may expect it and may even keep chanting the mantra “Fail fast fail early” but they never intend to actually fail. …

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Re-Roll Or Rolling More?

Re-Roll or Rolling More?

I’ve been working on a pirate themed game that uses probability to determine damage inflicted by cannons. When it came to dice I wanted to know if re-rolling or rolling more was more preferable. Now before you just say Ameritrash and discount the inclusion of skill let me set the context. In this case it’s a game about the Golden…

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Selling On Amazon Lesson #1 Barcodes

Selling on Amazon lesson #1 Barcodes

It's clear that the world is moving to online commerce. I'm not suggesting we should abandon the Friendly Local Game stores (FLGS) because after all you can't play the games on Amazon but you may be planning to sell on Amazon. That being said, it can be hard to get your games into the FLGS. They buy from distributors. They…

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