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Shop Talk – Area Control

Shop Talk – Area Control

Current Definition Area Control is currently defined on Board Game Geek as: "The Area Control mechanic typically awards control of an area to the player that has the majority of units or influence in that area. As such, it can be viewed as a sub-category of Auction/Bidding in that players can up their "bids" for specific areas through the placement…

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Re-Roll Or Rolling More?

Re-Roll or Rolling More?

I’ve been working on a pirate themed game that uses probability to determine damage inflicted by cannons. When it came to dice I wanted to know if re-rolling or rolling more was more preferable. Now before you just say Ameritrash and discount the inclusion of skill let me set the context. In this case it’s a game about the Golden…

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Troll Bridge – Play Testing

Well, you can't create a game without play-testing. Lots, and lots of play-testing.  We do it in a few stages like most designers. First, there is the play test that happens in the designers head. Those aren't all that reliable. But then you get practical and you grab some old pawns, poker cards, and spare chits and make a papertype…

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Becoming Visible

One of the things that I know every new designer and publisher is going to have issues with is becoming visible to the masses.  You can really run in to a chicken and the egg scenario.  What I mean by that is that in order to get attention in the market, you need to have a title that people recognize…

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