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Rare Roses Kickstarter Lessons

So, the things I learned over this two campaign process. The first pass at this was my first KS ever as a creator. It was a learning journey and I learned that it's not my strong point. Mostly because it requires a LOT of attention getting the word our and growing a crowd requires constant care and feeding. This means…

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Shop Talk Action / Movement Programming

Shop Talk Action / Movement Programming

What is it In this Shop Talk I want to discuss Action / Movement Programming in games. Action / Movement Programming (or programming) is a core concept of games like RoboRally. The core idea is that all players select the actions or moves that you want to do, usually in secret.  These actions or moves are then locked in. You…

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Re-Roll Or Rolling More?

Re-Roll or Rolling More?

I’ve been working on a pirate themed game that uses probability to determine damage inflicted by cannons. When it came to dice I wanted to know if re-rolling or rolling more was more preferable. Now before you just say Ameritrash and discount the inclusion of skill let me set the context. In this case it’s a game about the Golden…

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Selling On Amazon Lesson #1 Barcodes

Selling on Amazon lesson #1 Barcodes

It's clear that the world is moving to online commerce. I'm not suggesting we should abandon the Friendly Local Game stores (FLGS) because after all you can't play the games on Amazon but you may be planning to sell on Amazon. That being said, it can be hard to get your games into the FLGS. They buy from distributors. They…

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